Training
•Bullet: The Animation emphasis runs two sub-tracks: 2D/traditional animation (Intermediate Animation, Advanced Animation Techniques), built on Dragonframe and industry-standard 2D software, and 3D modeling and character work (3D Modeling/Lighting/Rendering, Character Design/Modeling & Rigging), built on Autodesk Maya, Arnold, and RenderMan
•Bullet: Coursework pairs hand-drawn and stop-motion foundations with critical screening and storyboard adaptation before students choose a track to specialize in
Facilities
•Bullet: Animation students work in Owen Hall, the New Media department's facility custom-built for the program in 2022, with labs and studios designed for producing and editing animated work