Training
•Bullet: Certificate of Achievement offering a cross-disciplinary introduction to esports, preparing students for careers in media and game studies spanning event and team management, broadcast production, performance, and business
•Bullet: 18-unit required core: Game Design Fundamentals (Game 1), Game Mechanics (Game 2), Introduction to Game Studies (Media 4), Sportscasting Spring Sports (Media 17), Television Production (Media 46), and Sports Management (Pro Cr 15)
•Bullet: Restricted electives (minimum 6 units) include Unreal Engine fundamentals, motion graphics, journalism coursework, sportscasting, digital video production, and athletics leadership, for a 24-unit area of emphasis
•Bullet: Program outcomes include analyzing gaming and media-industry theories, with expertise in esports announcing, production, performance, and team coordination
Facilities
•Bullet: Esports and broadcast coursework is based at the Center for Media and Design, home to a large production suite with control booths, a radio broadcast suite, and post-production editing bays