Training
•Bullet: Associate in Science requiring 60+ degree-applicable units, pairing esports management, production, and performance training with general education for transfer readiness
•Bullet: 24-unit area of emphasis: Game Design Fundamentals (Game 1), Game Mechanics (Game 2), Introduction to Game Studies (Media 4), Sportscasting Spring Sports (Media 17), Television Production (Media 46), and Sports Management (Pro Cr 15), plus restricted electives in Unreal Engine fundamentals, motion graphics, journalism, and athletics leadership
•Bullet: Program outcomes include analyzing gaming and media-industry theories, with expertise in esports announcing, production, performance, and team coordination — preparing graduates for careers in journalism, athletic team coordination, sportscasting, and media production/management
Facilities
•Bullet: Esports and broadcast coursework is based at the Center for Media and Design, home to a large production suite with control booths, a radio broadcast suite, and post-production editing bays
Degree Flexibility
•Bullet: Associate in Science degree pairs with SMC articulation agreements supporting transfer to UC, CSU, and private institutions