Training
•Bullet: Translating stories into real-world immersive experiences for theme parks, museums, concerts, sporting events, hotels, restaurants, and retail spaces
•Bullet: Curriculum covers concept development, 3D spatial relationships, material properties, and fabrication techniques
•Bullet: Advanced skills in drawing, CAD, 3D modeling, traditional model making, and 3D prototyping
Professional Development
•Bullet: Member of the Themed Entertainment Association (TEA)
•Bullet: Faculty members are Thea Award winners
•Bullet: Students win national design competitions
•Bullet: INDEX program connects students with leading brands for real-world creative projects
•Bullet: Industry critiques from renowned visiting professionals inform fourth-year student work
•Bullet: Internship opportunities with major entertainment companies